Why Does Bang Dream Not Read My Inputs

I'll include more in-depth data in this department. You'll notice data in each category.

Beginner's guide here

(Yous can check out translated content and other info here)

Contents

  • 1 Some Helpful Guides
  • 2 User Interface
  • 3 Lives
  • four Stamina
  • 5 Stories
  • 6 Gacha
  • seven Band
    • 7.1 Edit Band
    • 7.2 Costume
    • 7.3 Practice
      • 7.three.ane EXP amount from tickets
    • 7.4 Skill Practice
      • 7.4.ane EXP amount from tickets
    • 7.5 Training
    • seven.vi Members Listing
    • vii.seven Exchange
    • 7.8 Character
    • 7.9 Additional information about types and stats
  • 8 Areas
    • 8.1 Surface area Items
    • viii.two Circle
    • eight.3 Cafeteria
    • 8.4 Edogawa Music
  • nine Settings
  • 10 Navigation

Some Helpful Guides

  • Star farming guide here
  • Check here to become some useful details
  • Guide for rerolling here (for both Android and iOS)
  • Click here for some other detailed guide fabricated by Discord users.

User Interface

Souvenir Box

Souvenir Box: Recall your daily bonuses, items and event rewards from here.

Expanse Items

Expanse Items: Clicking here volition allow you to view the surface area items yous have and let you to swap items.

Lives

Lives are pretty straightforward. You choose a vocal, a difficulty and your band. You can conform the speed settings (with everyman at i.0 and highest at 11.0 with intervals of 0.1) before entering a song. (Unless you have turned off the function to run across it every time)

There are different types of notes:

  • Single bluish note: Tap.
  • Two blue notes with a line in between: Tap both simultaneously.
  • Green notes: Tap and hold, then release.
  • Green notes that bend: Tap and slide according to the note.
  • Pink notes with an arrow: Flick the annotation upwards or any direction you lot want.
  • Yellow/Gilded note: Tapping on information technology (or holding if it's a long note) will activate your fellow member'southward skill.
  • Orange/Imperial notes that point to the side (Special difficulty only): Picture the annotation towards the management it is pointing to.

At that place is a total of 6 Skill notes in each Alive. In Gratis Lives (Single player mode), the order for the skills activated by the first five Skill notes are completely random, which is called among the v members. When the skill has activated, it will not occur again unless information technology is a leader card skill; in other words, the terminal and 6th activation will ever actuate the leader's skill. In decision, stronger card skills are recommended to put as leader so that information technology can be activated twice instead of once. Meanwhile in Multi Lives, the skills were activated without any orders, just they will surely activate for at least once.

Getting a higher score rank gets you more rewards. Score rank are divided into C, B, A, Southward and SS., with C beingness the lowest and SS beingness the highest. Playing Multi-Alive will get y'all even more rewards (Merely if Fever Mode was activated).

What is a Multi Alive? The special function of Bandori is the part to play a song together with 4 other players (5 players total). To join a Multi Live, click on the pink "Multi Live" button in the "Live" menu. You lot tin can either join matchmaking or create your own room. In that location are 5 types of matchmaking: Public (No sure amount of band power required), Regular (70000 BP), Veteran (120000 BP), Principal (180000 BP), and Grand (250000 BP).

Once in a foyer, yous will need to look for players to join. When the room is total, the game starts and everybody votes for a vocal. (Or if you lot're the leader/offset thespian, you tin always press the "Start" button to outset the song option despite not having a full room.)

Note: The song selection is random. For example, if ii people vote for song A, and 3 people vote for song B, there is even so a take chances of playing song A. The vocal selection is not by number of votes merely by random option. There is too an option called "おまかせ" (omakase) or "Random" (EN server) which will let others make up one's mind the vocal. If all players choose おまかせ, the game will randomly select a vocal.

After a song is selected, players will cull their own difficulty. Eg, Player A tin can play on Easy, while Thespian B plays on Good. The difficulty is selected past the player. Of course, higher difficulties will contain more notes and get you lot more than points. Making it easier to become a S rank score. The difference in difficulty is compensated by higher scores for each note. Even so , playing on a higher difficulty will become you a higher score only if you lot are able to achieve a higher philharmonic. This means that even if you choose easy, you aren't doomed to get a low score. The score obtained is determined by your band power.

The scores obtained through each successful annotation is affected by several factors: Skill activation, type of skill activated, accuracy, and combo. The skill type that provides the highest score boost is Accuracy Dependent Score Up from a 4 star bill of fare, which gives a heave of 115% score up ONLY when a PERFECT is tapped during the skill activation. GREAT only gives half an corporeality of points as a PERFECT, and then accurateness could as well bear on a lot. The amount of score through each tap can likewise increase slightly through combo, which increases at fifty, 100, 200 and every 100 sequent successful taps.

The score of the Live is the total of all five players.

You also have the pick to create a Normal or a Special Room. Special Rooms take increased chances of a certain material on a certain solar day. Here are the materials that take increased chances and the 24-hour interval they accept increased chances on:

Sundays and Mondays - EXP Tickets

Tuesdays - Powerful (Red) crystals/shards

Wednesdays - Absurd (Blue) crystals/shards

Thursdays - Pure (Greenish) crystals/shards

Fridays - Happy (Orange) crystals/shards

Saturdays - Coins

Stamina

At that place is no stamina in this game. You can play as many Lives equally y'all want, even without any Live Boosts. Alive Boosts are the fire icons on the top right of your screen, above your Stars and Coins. They increase by 10 with every level upwards (this is due to the fact that leveling up "restores" your live boosts, so you go 10). Players with the ranks one-50 will merely restore 3 Live Boosts while 51 and above will restore ten due to the fact that information technology is harder to rank upward.

The Live Boosts will requite you a 5x multiplier to your rewards and exp. Yous will recharge ane live heave every 30 minutes and yous can have a maximum of 10 alive boosts naturally (though y'all tin can have more if you have some Live Boosts available when you level upward or when you refill them with Stars or Boost Drinks). This means information technology volition accept 5 hours to fully recharge your boosts.

You lot tin choose how many Live Boosts you want to apply in your Lives (you lot tin can change this option anytime). If you use one heave = 5x rewards and consequence points; two boosts = 6x rewards and 10x event points; and 3 boosts means 7x rewards and 15x issue points.

When you lot run out or don't have enough boosts, you volition get a pop-up that will show yous if you desire to change the amount of boosts you want to use (the top option), if you lot want to purchase boosts from the Star store (the pick below the first), if you lot want to quit (blueish push button) and if you want to play without boosts or play with less boost/due south (pink). You lot tin can also turn off this setting in the Settings menu where you won't receive a notification if you lot're out of flames.

Simply put: Y'all tin can play as many Lives as you want. The number of Alive Boosts you have are indicated by the fire icon at the top correct. You gain a Live Boost every 30 minutes and can have a maximum number of 10 normally. Live boosts earned past ranking upward are added every bit extras, and it volition be shown as +(number of extra boosts). You can accept up to 99 Live Boosts at the same time.

Stories

Stories are separated into v different types: Main Story, Event Story, Band Story, Memorial Story and Member Story.

The Primary Story is a 27-chapter story involving Marina trying to get the five bands together for a multi-live event together with the player's assist.

Event Stories are 7 chapters long and unlocked as y'all play through the Event and proceeds certain corporeality of Event points.

Ring Stories are unlocked past leveling upwardly your Band Rank. Each band has their own rank, and the max rank is 30. You can level your bands by interacting with them in the areas and playing Lives using their members.

Memorial Stories are athenaeum of the event stories. Reading these after the events do not give the completion rewards! Make sure to read the stories DURING the upshot!

Fellow member Stories (likewise called "Episodes" in EN server) are found when yous go into a fellow member'due south profile. At the bottom of the member profile you will find 2 buttons, those are the stories. You can unlock the stories by using items. You get 25 stars for the kickoff story you lot consummate, and fifty stars for the second story you lot consummate (Annotation: You have to max level that card to unlock this story). More stars! Yay!

You can play all of them with or without voices. As always, you can either skip, use the Auto manner or fast forwards with the card at the height right of the screen.

All stories (excluding the Fellow member Stories) award y'all 50 stars and 1 Tone Crystal per chapter, and the Main Story and Band Stories will too requite y'all new songs from reading certain capacity.

Gacha

Scouting is pretty much the same every bit with other games. You go into the gacha section and spend your Stars at a chance to go a four star bill of fare. There is also a "Once per day" gacha available. This gacha can only be played with 60 PAID Stars and y'all cannot use gratuitous Stars on it.

There is also a 3★+ Guaranteed Ticket Gacha. You lot can go these tickets by exchanging Michelle Stickers in the Michelle Exchange Shop or by special login bonus.

Some events might have Limited gachas when related to a special occasion in Japan (e.m. New Years! Omikuji Madness related to Coming of Age Day), so try to salvage stars for your favorite characters.

When in that location are special Bandori occasions (e.yard. Anniversaries, CM Celebration, etc.), the game will probably bear Dream Festival (DreamFes) gachas, in which chances of getting iv★ are doubled from 3% to six% or a Guaranteed four★ gacha. So, scout wisely. (and aim for the golden!)

Band

In the Ring section:

Edit Ring

Here you can form a band with five members. You tin can form a full of 30 bands. The aforementioned member cannot be used in a band more than once. This means you can merely take ane waifu card of each girl in your team.

Costume

Here you can change your ring member's costumes. The costumes used are the trained versions of the card you get (you lot don't have to train your members to unlock it). You tin can unlock new costumes by gaining their 2★, 3★ and 4★ cards, or through certain special campaigns. Along with this, you can too run across their character profile, and tap on the sure daughter to hear her talk.

Exercise

Here you can also exercise your characters. Practicing will increment their level. You need tickets to practise, which can be acquired from Lives, daily Login bonuses and Result rewards.

It is recommended to use the small-scale training tickets every bit you get a lot of them while you lot play. Unless you want to railroad train every menu, you won't be curt on tickets for some fourth dimension.

EXP amount from tickets

Single Ticket: 500 EXP

Double Ticket: 2000 EXP

Triple Ticket: 5000 EXP

Premium Ticket: 10000 EXP (Tin exist purchased from the Michelle Exchange Store for xx Michelle Stickers and gained from Result Ranking prices also).

Skill Practice

Here you can increment the Skill level of your cards past using Skill EXP tickets and duplicate cards. The max Skill level is v, and the higher the Skill, the longer it lasts after activation. You tin can go Skill EXP tickets from the Commutation Shop in exchange for Michelle Stickers, Badge Shop at the upshot and Event rewards. Using duplicate cards (particularly duplicates of the card you are Skill Practicing) will requite more EXP. Here is a quick rundown of what each Skill does:

  • Score Up: This is self-explanatory, the score for each note is increased by a certain amount (twenty%, 40%, 100% etc), regardless whether you hitting Perfect, Great, Adept or Bad. (Misses do not requite you any points.)
  • Perfect Lock + Score Up: Aside from the score boost, there are 3 types of Perfect Lock - Due south (Small), M (Medium), and L (Large). Small only turns Nifty notes into Perfects, pregnant you tin even so hit Goods, Bads and Misses. Medium turns Good and Great notes into Perfects, and Large turns all notes from Nifty to Bad into Perfects.
  • Life Recovery + Score Upward: Another self-explanatory Skill, yous recover Health a sure amount and the score for each note is increased. The college the Skill level, the more than Health you lot recover and the longer the Score up will last.
  • Life Dependent Score Upwards: The trickiest skill next to PERFECT Score Up, this Skill is divided in 2 parts: in that location are two score boosts, and in near iv* cards it's 90% and 110%. If your wellness is 900 or to a higher place, the 110% score boost will activate, but if information technology'south below, you will just proceeds the 90% 1. The score boost WON'T disappear or turn into the lower 1 if you lot lose Health while information technology is activated; what only matters is the corporeality of Health you have before activation.
  • Life Dependent Score Up + Life Recovery: If your Wellness is the same or above the required Health, a score boost activates. If your Health is below the required Health, it will recover your Health instead of giving the score heave.
  • PERFECT Score Up: A unique Skill that only Dream Festival cards have, each Perfect notation you striking will go a 115% boost (after the 3rd anniversary, it was raised up to 120%); any non-Perfect note will not receive a score boost.
  • PERFECT Score Upwardly, Higher with Same Band Members: A different and newer version of the above skill, unique to the second batch of Dream Festival cards. If yous're using a mixed team, you will simply become the 110% score boost. Notwithstanding, if all the other cards in your own team are from the same band, you lot volition unlock the 125% score heave.
  • High Score Up until striking GREAT or below: A Skill which is like to Life Dependent Score Up without the Health part - you volition gain the college score boost for each note until you hit any notes from Nifty to Miss, afterwards which your notes will get the lower score heave.
  • High Score Up until striking GREAT or below, College with Same Attribute Members: A different and newer version of the above skill. If you're using a mixed attribute team, you will only get the 95% score boost. Yet, if all the other cards in your ain squad have the same attribute, you volition unlock the 115% score boost; in both cases, the score boost will lower downward to fourscore% if you hitting a GREAT or lower note.
  • Score Up & Health Lock: This Skill raises your Score and doesn't lower your Health if you lot hit Bads or Misses.

EXP amount from tickets

Single Ticket: one EXP (Can be but acquired from Event rewards and Marina's Gacha.)

Double Ticket: five EXP (Can be only acquired from Event rewards, S- and SS-ranking Challenge Alive songs and Marina's Gacha.)

Triple Ticket: 30 EXP (Can be acquired from Event rewards, Badge Shops, Marina'due south Gacha, Michelle Sticker Exchange and ranking rewards for Challenge Live and VS Live songs.)

Premium Ticket: 200 EXP (Can only be acquired from ranking rewards and alongside Top 100 titles for Challenge Live and VS Alive songs.)

Character Specific Ticket: Gives 180 EXP to the specific character, but if used on another grapheme it gives only 30 EXP. (Tin can be but acquired from Event rewards, Badge Shops and Marina's Gacha during the events.)

Band Specific Ticket: Gives 60 EXP to specific band members, but if used on different band members, it gives only thirty EXP. (Tin simply be acquired through the daily play bonus.)

Training

In training, you tin can train your members, and then their stats increase. But a carte with a rarity of 3* or higher who is at max level can be trained! You lot will as well require shards, gems and Miracle Crystals (the pink tear drib) to railroad train your members!

Members List

Y'all can view the members yous currently have here. Yous can view your duplicate cards by clicking on the button on the top left.

Exchange

Trade in your duplicates to get Michelle stickers. You tin can use Michelle stickers to exchange for rare items. Some items are available for a limited time just and have limited amounts. So be sure to check the exchange store!

Both older event cards and stickers have been added to the Exchange Shop (during the first anniversary result). Be sure to commutation them before y'all're too belatedly! (Annotation: The first upshot bill of fare is not available for exchange, except in the Worldwide and Chinese servers.)

Character

In this section, you tin read the profile of each character available in game. In that location is also an album push to watch the images of the cards you have for the character. For the dimmed images (which ways yous don't have the card), it will tell you how to get the bill of fare. Also, you can likewise read unlocked area conversation of the involved character. Moreover, you tin read upshot stories, iv-panel comics from Motto! GaRuPa Alive!, the loading screen ane-panel comics (both of these can also exist accessed through the regular Menu, from the "Comic" push button), area conversations and lounge conversations you've read and seen.

Additional data well-nigh types and stats

The four attributes represented at the summit right of each card are:

  • Powerful - Red (Fire)
  • Cool - Blue (Moon)
  • Pure - Green (Star)
  • Happy - Orangish (Smile)

They bear on the type of colored fragments that you'll need for the character's special Training, and your consequence score. The attributes that affect event score are determined each event, and so be sure to check earlier assembling your team. Every event-designated attribute provides a 20% increase in issue score and every effect-designated grapheme provides a 10% increment.

This is different from the 3 numbers that you see on each character'due south cards. These are the grapheme's stats (called parameters in-game). These are Functioning, Technique and Visual, and determine how much score you become per song. There is no difference between these three stats, since the songs in the game don't have "song types" currently.

Ref: FAQ

Areas

In that location are multiple areas in the game. You tin visit each expanse and observe band members and wait at their conversations to earn Rank EXP and Band EXP. Leveling up your band will unlock Band Stories.

You can also place items in some areas. Some areas have shops which you can buy items from.

Surface area Items

You lot can identify items in each surface area and only one type of item can be active at one fourth dimension.

CiRCLE

Here, yous can place instruments that will increase the parameter of your ring members. You can only place one type of each instrument (microphone, guitar, bass, drums, keyboard, violin and DJ table) in this area. So depending on your main band, I suggest you upgrade the instruments for that ring instead of buying all the instruments. The mixed/shared instruments are as well very useful, so brand sure to purchase them if you enough materials and coins besides.

You lot will also find the Circumvolve Exchange Store (Music Store) here. In the Exchange Shop, you lot tin can merchandise your Tone Crystals for cover songs. Adjacent to that is store where Marina sells you flyers and posters. Like to the instruments, you can just place i type of flyer and poster at one time. Only the posters and flyers that are agile volition have their effect active!

Cafeteria

Hither you can see the flyer's exterior of Circle. Depending on which flyer you put, you see unlike girls at the flyer stand up. Visit the deli to find conversations between the girls, which by reading you can earn both Rank and Ring EXP.

You lot can also access the shop here to buy nutrient. Food increases the Parameter of members of a sure aspect. Eg, Macaron Tower gives a x% heave to all Stats for Happy cards, and so on. You lot can merely place i type of food at one time, and only the food that is agile will accept its issue active!

Edogawa Music

Here you can buy the girls' instruments which you tin can then place in CiRCLE. Each instrument'southward max level is 6, and in the higher levels you lot need a certain band rank in lodge to purchase the upgrades for them.

Settings

Hither is a small and quick rundown on what each of the settings in the Options section does.

Live Settings Clarification
Note Speed Hither you tin choose the note speed you use during the Live shows - the lowest you can go is 1.0, and the highest is 11.0.
Note Size Determines the size for your notes. The smallest size is 10%, while the biggest is 200%.
Audio Adjustment
Long Note Transparency You can set the transparency of the long notation from ten% to 100% (80% by default). Applies to Long Notes and Sliders.
Dual Tap Line Toggle "ON" will show a line that connects the ii notes that are needed to tap at the same time. Toggle "OFF" otherwise.
Off-Trounce Coloring Changes the color for off-beat notes.
Mirror Mode Flips the beatmap for the song. (Information technology's said that this is suggested to apply for left-handed people, but personally I find some songs easier to play with this setting on.)
Lane Effects
Effect & Sound Settings Clarification
Control Mode Setting this to "HI" volition enable an audition with lightsticks on the bottom of the screen during the Lives. It is recommended to utilise the "LO" setting on lower-performing or older phones, as the Hi setting will cause them lag out.
Fever Effects When Fever successfully gets activated, sprinklers shoot out at the kickoff of it. During Fever and when Command Way on the "Howdy" setting, the audience will likewise moving ridge their lightsticks faster, and the colors will also change to rainbow and golden. (The latter will happen even if Fever Effect is attack "LO".)
Member Cutting-in Toggles whether you lot volition see Cards' images pop upward when you activate Skills or when your combo reaches a certain amount.
Skill Window Toggles whether you'll see the window at the peak showing a Skill's proper noun and upshot or non.
Skill Effect Text Toggles whether you'll see the text maxim "Score Up" or "Note Boost" at the lesser, right to a higher place the notes.
MV Playback Quality Determines the playback quality for the Music Video. The "Hullo" pic is bigger in size. Y'all can only lookout man and play with these Music Videos on in Free Live!
Live Mode Quality
Alive Way Effulgence
Music Video Live Member Cut-Ins Same thing every bit the regular Member Cut-in setting, except during Lives where you lot're using the Music Video.
Alive Volume You can change the volume for the BGM, sound effects and voices that you lot'll hear during the Alive shows.
Live Theme Settings Clarification
Customization This is the department where yous can customize what your notes await and sound like. Putting the "Event Live Background" will enable a special stage during Challenge and VS Lives. (notation: this only works when Control Mode is set to "How-do-you-do".)
System & Button Settings Clarification
System Volume Yous can modify the book for the BGM, sound furnishings and voices that you'll hear outside of Live shows.
Fix Screen If assault, your phone's screen volition non flip if you plow it upside-down.
Shortage Check If this setting is on, the game will notify you when y'all're out of flames, and if you accept any left, suggest you lot to utilise Heave Drinks or Ads (if Ad Check is on equally well) to refill your Flames. If y'all don't have either, the game will enquire whether you desire to keep playing or quit.
Check Battery Level If left on, the game will notify you lot when your battery is starting to run depression. I think it's around 20-xxx%.
Ad Check Explained above.
Download Fully Voiced Downloads voices for all Lives and Area Conversations.
Download Alive Member Effects Pre-downloads the avails for Card cutting-ins and other things that happen during the Live shows. I highly recommend for you to download these if y'all accept free space on your phone; my game really started running smoother subsequently the download, and the cutting-ins that weren't properly showing upward, showed up after.
Live Boosts Recovery Notification The game will you send a notification when your Live Boosts/Flames take total recovered.
Belatedly Dark Notifications Bandori will not ship you any notifications during the set fourth dimension period.

Navigation

landrygons1967.blogspot.com

Source: https://bandori.fandom.com/wiki/Girls_Band_Party!_In-Depth_Guide

0 Response to "Why Does Bang Dream Not Read My Inputs"

Post a Comment

Iklan Atas Artikel

Iklan Tengah Artikel 1

Iklan Tengah Artikel 2

Iklan Bawah Artikel